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Komodo Edit vs. Xcode , which win?

Komodo Edit Logo

Komodo Edit

Komodo Edit is a free text editor for dynamic programming languages. It was introduced in January 2007 to complement ActiveState's commercial Komodo IDE. As of version 4.3, Komodo Edit is built atop the Open Komodo project.

Xcode Logo

Xcode

Xcode is an integrated development environment for macOS containing a suite of software development tools developed by Apple for developing software for macOS, iOS, watchOS, and tvOS.

Overview

Website komodoide.com/komodo-edit
developer.apple.com/xcode/
Plugin community.komodoide.com/packages
<p>Refer <a href="https://github.com/theswiftdev/awesome-xcode-extensions" rel="noopener noreferrer" target="_blank">here</a></p>
Programming Languages
  • CSS
  • HTML
  • PHP
  • Perl
  • Python
  • Ruby
  • SQL
  • Smarty
  • Tcl
  • XML
  • AppleScript
  • C++
  • Java
  • Objective-C
  • Objective-C++
  • Python
  • ResEdit
  • Ruby
  • Swift
Available language English
English
Developer ActiveState
Apple Inc.
Initial release November 2007
2003
OS Supported
  • CentOS
  • Fedora
  • OpenSUSE
  • Red Hat Enterprise
  • Ubuntu
  • Windows 7 and later
    Platform macOS
    macOS
    License Mozilla Public License 1.1 for Komodo Edit only
    Freeware with open source components
    Stable release July 11, 2017
    May 10, 2018
    Written in C++, C, XUL, Perl, Python, JavaScript, Tcl
    • Objective-C
    • C
    Size ~74.6 MB
    2.94 GB
    Source model Open source
    Closed

    Different between Komodo Edit and Xcode

    Website komodoide.com/komodo-edit
    developer.apple.com/xcode/
    Plugin community.komodoide.com/packages
    <p>Refer <a href="https://github.com/theswiftdev/awesome-xcode-extensions" rel="noopener noreferrer" target="_blank">here</a></p>
    Programming Languages
    • CSS
    • HTML
    • PHP
    • Perl
    • Python
    • Ruby
    • SQL
    • Smarty
    • Tcl
    • XML
    • AppleScript
    • C++
    • Java
    • Objective-C
    • Objective-C++
    • Python
    • ResEdit
    • Ruby
    • Swift
    Developer ActiveState
    Apple Inc.
    Initial release November 2007
    2003
    OS Supported
    • CentOS
    • Fedora
    • OpenSUSE
    • Red Hat Enterprise
    • Ubuntu
    • Windows 7 and later
      License Mozilla Public License 1.1 for Komodo Edit only
      Freeware with open source components
      Stable release July 11, 2017
      May 10, 2018
      Written in C++, C, XUL, Perl, Python, JavaScript, Tcl
      • Objective-C
      • C
      Size ~74.6 MB
      2.94 GB
      Source model Open source
      Closed

      Komodo Edit strengths

      Size
      ~74.6 MB
      2.94 GB

      Komodo Edit vs Xcode compare


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      Komodo Edit vs Xcode reviews

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      comparman Komodo Edit

      License restrictions specific for Komodo Edit (code should not be for production). Not so frequent extensions updates.

      comparman Komodo Edit

      I have been using this to create my own webpage from scratch weather it is for portfolio or work based type and love it because it is clean and neat platform with easy to manage coding like using multiple tabs when creating html and css, short cut coding, quick preview and managing folders. I like how they continuously update for better improvements. Love using the preview tab to know how it would show.

      comparman Komodo Edit

      Is fast, multiplatform (Linux, Mac, Windows), and works with tons of languages. Have plugins for lots of usecases, like SFTP remote servers, or code tree.


      No need of a "Project" concept like Eclipse. Unless you want, so you can have it.

      comparman Komodo Edit

      Opening via command line is clumsy at best on OSX. Wad not found a way to open a file just on the needed line right away from the command line, like on VIM

      comparman Xcode

      Simplicity, the way it's preventing errors and mistakes. Coding in Swift is very satisfying thanks to Xcode. You can use the Storyboards to build the front end interface. In this case everything is almost interface only, with drag and drop objects, and visual settings. I like this because it can really give the opportunity to beginners to develop apps so much easily than 100% programmatically. As an ex graphic designer this is very convenient and I am used to such an environment including UI design patterns.

      comparman Xcode

      Not the program itself but sometimes there are too many Objective C in Swift. Sometimes the errors are appearing way too fast. I don't even have the time to finish the lines of code I was writing that Xcode is already complaining and showing red errors. It can be a bit disturbing at first, but we are used to it.

      comparman Xcode

      The best thing about xcode is that it's created by Apple and the ease of creating ios apps, for both iPhone and iPad, is very large. You can not only create the app, but also manage the UI, prepare the app for testing, upload to production...


      The debugging tool is the best I have used, the use of breakpoints, memory and power management is very good and helps the developer a lot.


      I love that there is an emulator with all iPhone and iPad devices to test all screen sizes. Also, one of my favorite features (included not long ago) is the ability to launch the app on your iPhone without having to connect it to your Mac.

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