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NetBeans vs. Xcode , which win?

Netbeans logo

NetBeans

IDE

NetBeans is an integrated development environment for Java. NetBeans allows applications to be developed from a set of modular software components called modules. NetBeans runs on Microsoft Windows, macOS, Linux and Solaris.

Review
Xcode Logo

Xcode

IDE

Xcode is an integrated development environment for macOS containing a suite of software development tools developed by Apple for developing software for macOS, iOS, watchOS, and tvOS.

Review

Overview

Website netbeans.apache.org developer.apple.com/xcode/
Plugin 1,084 Plugins <p>Refer <a href="https://github.com/theswiftdev/awesome-xcode-extensions" rel="noopener noreferrer" target="_blank">here</a></p>
Programming Languages C++, HTML5, Java, JavaScript, Javadoc, PHP AppleScript, C++, Java, Objective-C, Objective-C++, Python, ResEdit, Ruby, Swift
Written in C Objective-C, C
Screenshot {'full_size': '/media/images/2018/5/20/b320b89303da43f585c7d44ef6fd3ce1.png', 'medium_square_crop': '/media/__sized__/images/2018/5/20/b320b89303da43f585c7d44ef6fd3ce1-crop-c0-5__0-5-400x400.png'} {'full_size': '/media/images/2018/5/21/7f763f6732df4fe8bf73a277684cedd3.jpg', 'medium_square_crop': '/media/__sized__/images/2018/5/21/7f763f6732df4fe8bf73a277684cedd3-crop-c0-5__0-5-400x400-70.jpg'}
Developer Apache Software Foundation, Oracle Corporation Apple Inc.
Available language 28 languages English
Size ~94.06MB 2.94 GB
Source model Open source Closed
License Apache_License Freeware with open source components
OS Supported Solaris, Windows
Platform macOS macOS
OS family Linux
Stable release October 3, 2016 May 10, 2018
Initial release 2003

Different between NetBeans and Xcode

Website netbeans.apache.org developer.apple.com/xcode/
Plugin 1,084 Plugins <p>Refer <a href="https://github.com/theswiftdev/awesome-xcode-extensions" rel="noopener noreferrer" target="_blank">here</a></p>
Programming Languages C++, HTML5, Java, JavaScript, Javadoc, PHP AppleScript, C++, Java, Objective-C, Objective-C++, Python, ResEdit, Ruby, Swift
Written in C Objective-C, C
Screenshot {'full_size': '/media/images/2018/5/20/b320b89303da43f585c7d44ef6fd3ce1.png', 'medium_square_crop': '/media/__sized__/images/2018/5/20/b320b89303da43f585c7d44ef6fd3ce1-crop-c0-5__0-5-400x400.png'} {'full_size': '/media/images/2018/5/21/7f763f6732df4fe8bf73a277684cedd3.jpg', 'medium_square_crop': '/media/__sized__/images/2018/5/21/7f763f6732df4fe8bf73a277684cedd3-crop-c0-5__0-5-400x400-70.jpg'}
Developer Apache Software Foundation, Oracle Corporation Apple Inc.
Available language 28 languages English
Size ~94.06MB 2.94 GB
Source model Open source Closed
License Apache_License Freeware with open source components
OS Supported Solaris, Windows
OS family Linux
Stable release October 3, 2016 May 10, 2018
Initial release 2003

Reasons to choose NetBeans over Xcode

Available language
28 languages
English

NetBeans vs Xcode compare

NetBeans vs Xcode reviews

comparman

comparman Xcode

Simplicity, the way it's preventing errors and mistakes. Coding in Swift is very satisfying thanks to Xcode. You can use the Storyboards to build the front end interface. In this case everything is almost interface only, with drag and drop objects, and visual settings. I like this because it can really give the opportunity to beginners to develop apps so much easily than 100% programmatically. As an ex graphic designer this is very convenient and I am used to such an environment including UI design patterns.

comparman

comparman Xcode

Not the program itself but sometimes there are too many Objective C in Swift. Sometimes the errors are appearing way too fast. I don't even have the time to finish the lines of code I was writing that Xcode is already complaining and showing red errors. It can be a bit disturbing at first, but we are used to it.

comparman

comparman Xcode

The best thing about xcode is that it's created by Apple and the ease of creating ios apps, for both iPhone and iPad, is very large. You can not only create the app, but also manage the UI, prepare the app for testing, upload to production...


The debugging tool is the best I have used, the use of breakpoints, memory and power management is very good and helps the developer a lot.


I love that there is an emulator with all iPhone and iPad devices to test all screen sizes. Also, one of my favorite features (included not long ago) is the ability to launch the app on your iPhone without having to connect it to your Mac.

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